Friday, April 1, 2011

   A team that works! Finally after approximately 3 months of gathering team members we have the right ones. I'm proud to announce that Calimport is able to finally start into production and go full blast ahead with getting our first of many Sabbans (including the sewers below, Muzad, and each individual interior tileset areas) done in about 1 month's time from now.

   So let me introduce the team.

   First, you have Bryce, aka Brinley. He's a fiction writer, and an accomplished one at that. He's also a theater actor and has been performing since the age of 12. His role in this project is to ensure that all of the lore that goes into it is adhered to as much as possible while giving creative freedom to the designers in terms of our own efforts to make the game fun within the limitations of the tool-set. He's also the key writer for all of our quests that will go into the module and...well we're just glad to have him.

  Second, we have Robert aka "The Man Behind the Curtain". He doesn't have a game nick, as he doesn't really play games. So for that we thank him for being rational enough to keep our server going and knowing solid networking and databasing. He's MCSE certified, and...well a ton of other certifications including Cisco certs that I haven't bothered to look at...he'll be handling our traffic and doing all the stuff that's WAY above my head. However, he's much appreciated and one of those guys that truly the players may or may not realize is a key factor in keeping the players online and connected to our server when it goes up.

  Next we have Cara, my wife, aka Nimfie. She's my personal moral guidance and well, probably one of the best writers and artists I know. She's got a knack for finding issues with texturing and poor grammar...such as mine is. So we'll be glad to have her quality checking the work on textures and building placement as well as the custom content such as load screens that go into the game.

  We have Dakota, also a man without a game login that is composing much of the music, along with myself for the server/module itself. So any of the custom flamenco style guitar you hear, or kettle drums...or numerous other instrumentals you hear in the game, along with some vocal work will be the work of Dakota himself. Believe me, the guy plays tons of local venues here in Florida and he is amazing! At times, though unnamed here, we have arranged for other musicians to accompany him and they will be receiving credits throughout.

   Along with our music team is another gentleman known by some as "Essex", aka Dave. He's in charge of many of the sound modifications that may be made in the game, as we haven't enough sound effects. He's taking much of this from clips and various other forms, but he's also fantastic at generating sound effects on his own. He is also a violinist and maybe accompanying Dakota on some of the tracks.

   Our newest team members, most recent, and also some of our most valued come from developing other worlds, such as World of Torr after DM Dread left it to the public.

    Raivo, aka Jesse comes to us with incredible knowledge on area building and scripting. He's accomplished much on World of Torr from NWN, but has skills that transfer over well into NWN2. I can tell you from having played on Torr, that the scripts that went in along with our next team member listed, were unrivaled.
One of his more popular modules can be found here: Castle Defense receiving a solid 10 with 16 votes.

   Next, we have Vanes, aka Erno. Vanes and I have been gaming together since the early days of Torr, and over the years we'd stayed in contact via Skype talking here and there. Now the interesting thing about Vanes is that while I knew he was very skilled with the toolset, databasing and scripting, I had contacted him last regarding this project. Why? I don't know...you tell me. He and Raivo are pretty much going to put this module/server on the map in the community and I have a sincere apology awaiting any that don't come take a look at it when it goes live.

   Lastly, myself...well. I'm here, and I'm working. I don't want to go into what I do really apart from some visuals, mapping, scripting and a few other things. So...I'm here. I'll let the guys tell you what they think of me as the project goes along.

   Well, that's pretty much it. I'm hoping we get this going soon, and for all those that would like to see some of our progress keep up with the blog, and  we'll be sure to update it soon!

   Oh, and for your viewing pleasure...to show the eagerness of Raivo, he jumped right into the tool-set upon hearing about the project and made an interior area for a bird shop in the world. Oh and I mean quite literally jumped right into creating...so here it is:






 

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