I'd first like to say I'm extremely excited about the project. A few months ago the idea for Calimport had come into mind after thinking about original settings and drawing up plans for a Shadowrun table top campaign. Well, truth be told I'm a major sci-fi geek, and fantasy just never really cut it for me. I think perhaps because I've always wanted to have a laser shotgun instead of a spell-book or perhaps I just grew out of thinking in terms of "magic" and more in terms of science. Either way, it's a good thing. I'm grouped together with a bunch of like minded fellows who tread the fine line of science with coding and making AI do things in a game that has "magic". Now, don't read into this as "Oh he's not interested in really making a fantasy world." I think our whole team wants to believe that we can make magic, intrigue and mystery happen by working with 1s and 0s on our end. So to that end, we'll do our best.
I get the feeling that we exhausted ourselves in the first week of this project, like an athlete that sprints at the beginning of a race. For me anyhow that seems to be the case. I think I'll pace myself now and take it easy. This thing will take a month or two before we even set into beta. The one thing I do know, is that I won't lose interest. Calimport is by far too interesting.
So before this totally becomes a rant into my own personal opinions, endeavors and experiences...let me draw out what we've got going for the next week.
So, here's the list of projects we have going and those working on it (so as to include credit).
#1) Vanes is working fervently to get the database working and streamlined for the amount of data we're going to house on the server. I needn't go into details. Well, primarily because I haven't got the details, and secondly because I know he's got this.
#2) Raivo's working on interior areas, and from what I hear (and have seen with the birdhouse) they're looking amazing. He's currently working on the Wraithshaven Inn, and as a bonus writing in the lore of the place on a plaque. Yes boys and girls, we're going to have plenty of world lore included so you don't have to go hit the source books every time you want to know something about the world. It's all inclusive.
#3) Brinley is working on quests, and as far as I know (as I haven't really gone into it with him), translating the source book material into his own words for transfer of the data into the world as a lore type book able to be read and enjoyed as a character, and not a PC. This basically means he's going to add some depth to the books and make them as though your character were reading books documented within the world, for the world. So you may see some names you don't recognize as authors on the books...but they're most likely NPCs living, or dead. Either way you may meet some of these NPCs (be they dead or alive) within the world at some point. Always good to know your lore when speaking to them...
#4) I'm working on the hak packs, getting them straightened out and adding a ton of new material to them. These haks will be the meat and potatoes of the entire building structure of our world, and every now and again we will add more content to them. For now I just want to get the major includes in there before we build too far. Also, I'm working on the exterior for the Erare Sabban. Yes, we're breaking it down into Sabbans. So 53 exterior areas in total, replete with sabban walls, drudach walls, and plenty of alleyways.
So that's about it. Feel free to leave any comments or suggestions below here, especially on what you would like to see, or plan on seeing in the game. We look forward to any suggestions.
Oh...yeah...we'll have a gallery posted up as soon as we get more photos in. No spoilers, I promise. Just the open areas and a few interiors.
No comments or suggestions yet, won't have any till I've know more of what the place is going to be like. Do have questions though, probably will have a fair few, but I'll start with a few
ReplyDeleteVanes told me the other day that you'll be using the scripts from Torr, would that be all of them, or some?
How many cities/town/villages are there going to be?
And is there going to be player merchants, lairs/housing?
Thedia?! Wow, long time no see! My response on this is "Yes!". We'll be using a vast majority of the scripts. What Vanes has personally done with the scripts is...well, truly fantastic really. I got a fine treat of viewing them the other day and the fine tuning of those scripts that he's made.
ReplyDeleteIn terms of the housing, I'm not entirely sure yet. I do know that we'll have a system very similar in nature, if not that system itself. We're definitely looking into making a lair system, and by switching over to the database language we'll be using, the system will be much more responsive, and stable. So...we may see more than just a few lairs go up.
I'll post this on the next topic as to the goals and the general feel of the server to give a more specific outline of those.
Man it's good to see you on here!